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BIG GAME: Balancing Player Preferences and Design Considerations in a Serious Game About Environmental Issues
Category: ICT in education
Published: 23/11/2022
Proceeding: International Conference on Games and Learning Alliance, pages: 329-334 - Springer, Cham
Authors: Mikhail Fiadotau, Michela Tramonti, Heli Brander, Peadar Callaghan
FotografiaThe article reflects on the benefits, challenges, and limitations of accommodating player preferences in serious game design. Based on a case study from an ongoing game development project (an environmentally themed multiplayer game for middle-schoolers), it discusses how player preferences need to be balanced against design considerations such as practicality and educational value.

Keywords: Player preferences,Case study, Serious games.

How to cite this paper:
Fiadotau, M., Tramonti, M., Brander, H., Callaghan, P. (2022). BIG GAME: Balancing Player Preferences and Design Considerations in a Serious Game About Environmental Issues. In: Kiili, K., Antti, K., de Rosa, F., Dindar, M., Kickmeier-Rust, M., Bellotti, F. (eds) Games and Learning Alliance. GALA 2022. Lecture Notes in Computer Science, vol 13647. Springer, Cham. https://doi.org/10.1007/978-3-031-22124-8_34