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Pubblicazioni

BIG GAME: Balancing Player Preferences and Design Considerations in a Serious Game About Environmental Issues
23/11/2022
Conferenza: International Conference on Games and Learning Alliance
Towards a Virtual Environment to Teach Natural Resouce Management based on a Virtual City Serious Game
19/11/2022
Conferenza: 2022 International Symposium on Computers in Education (SIIE)
Digital Storytelling and Games to STEM Skills Development
06/07/2022
Conferenza: EDULEARN22 Proceedings
A Professional Development Teacher Training in Design Thinking Approach for Higher Students' Academic Success
06/07/2022
Conferenza: EDULEARN22 Proceedings
Guiding a High-Quality ICT Higher Education in Europe and Asia towards the Innovation
08/03/2022
Conferenza: INTED22 Proceedings
Boosting Classes 2.0 for high-quality teaching in adult education
08/03/2022
Conferenza: INTED22 Proceedings
A Method for Multi-Perspective and Multi-Scale Approach Convergence in Educational Robotics
01/01/2022
Rivista: Designing, Constructing, and Programming Robots for Learning
Game Environment and Design Thinking Approach for New Digital Careers
25/09/2021
Conferenza: DiPP Conference 2021
Digital Skills Development for Intangible Cultural Heritage Preservation in VET Sector
06/07/2021
Conferenza: EDULEARN21 Proceedings
Enhancing STEM Skills by Using Arts and Mini-Games Concept Design
06/07/2021
Conferenza: EDULEARN21 Proceedings
An open-source robotic arm for educational purposes
01/07/2021
Rivista: Bulletin of Eurasian National University named after L.N. Gumilev. Physics. Astronomy Series
Computational Design Thinking and Physical Computing: Preliminary Observations of a Pilot Study
10/09/2020
Rivista: Robotics
G.A. STEM Project: Gaming through Cultural Heritage
29/09/2019
Conferenza: DiPP Conference 2019
Art and Science: Combining Learning Tools
13/09/2019
Conferenza: DiPP Conference 2019
Arte e STEM per l'inclusione sociale
27/06/2019
Conferenza: "The Future of Education" International Conference
Bringing Research into the Classroom – The Citizen Science approach in schools
09/04/2019
Rivista: Scientix Observatory
Maths, Art and Technology: a Combination for an Effective Study
28/02/2019
Rivista: TEM Journal
Students’ engagement through computational thinking and robotics
29/09/2018
Conferenza: Digital Presentation and preservation of Cultural and Scientific Heritage 8th Edition
Gender and innovation in STE(A)M education
29/06/2018
Rivista: SCIENTIX Observatory
Facilitating Science Learning through a Multidisciplinary Approach
23/03/2018
Conferenza: New Perspectives in Science Education
Re-making Classroom Borders with TINKERING Approach
23/03/2018
Conferenza: New Perspectives in Science Education
Technology and Art to improve Mathematics Learning
07/03/2018
Conferenza: 12th Annual International Technology, Education and Development Conference
Towards improving Math understanding using Digital Art Library as source of knowledge
07/03/2018
Conferenza: 12th Annual International Technology, Education and Development Conference
Multidisciplinary Roadmap for STEM education: a case study
07/03/2018
Conferenza: 12th Annual International Technology, Education and Development Conference
Math and Art Convergence for Education
26/09/2017
Conferenza: CBU International Conference
Reinforcing Learning Setting through the Use of Digital Tools
10/09/2017
Conferenza: Digital Presentation and preservation of Cultural and Scientific Heritage
Mathematics Education Reinforced through Innovative Learning Processes
13/07/2017
Conferenza: 9th International Conference on Education and New Learning Technologies
“TINKERING” as Learning Reinforcement towards Multidisciplinarity in Research-oriented Education
13/07/2017
Conferenza: 9th International Conference on Education and New Learning Technologies
Enhancing STEM Skills Through the Art
31/05/2017
Conferenza: The Future of Education 7th edition
A Multidisciplinary Approach in STEM Education
31/05/2017
Conferenza: The Future of Education 7th edition